|
|
Art
Art
Large-Scale
Large-Scale

Kaos Garden by Okuda San Miguel

Kaos Garden by Okuda San Miguel

elrow
WWW
2019
  • Neo Kaos Garden, by Okuda San Miguel

  • Neo Kaos Garden, by Okuda San Miguel

Project Credits
  • Concept & Visual Universe: Okuda San Miguel (Ink and Movement)

  • Musical Curation & Live Score: Paco Osuna (exclusive five-hour set for the debut)

  • Creative Production: elrow Creative Team & Ink and Movement

  • Costume & Fashion Collaboration: Desigual (custom looks and styling)

  • Stage & Scenic Design: Okuda Studio x elrow Production (full reinterpretation of Bosch’s triptych as a 360º environment)

  • Executive Production: Juan & Cruz Arnau (elrow), Ana San Juan (Ink and Movement)

  • Venues (key milestones): Amnesia Ibiza (world premiere), Factory Town Miami, Avant Gardner New York

Highlighted

The advanced evolution of our previous show with Okuda, Kaos Garden. A pop‑surreal rave where paradise, earth and hell merge into one living, color‑saturated experience.

Project Description

Before Kaos Garden, we had admired Okuda San Miguel from afar: abandoned churches turned into rainbow temples, old factories covered in prismatic animals, giant sculptures landing in city squares. He was taking forgotten, neglected spaces and turning them into playgrounds for the imagination, exactly what we try to do with elrow when we transform neutral rooms into temporary worlds.

His mix of sacred geometry, pop symbols and street attitude felt like the perfect bridge between Bosch’s universe and our dance floor. When we finally sat down together, it was clear we were not asking him to “decorate” an elrow theme, we were inviting him to build a full show with us, to treat the club as another of his large‑scale canvases rather than a backdrop.

From the first conversation, Okuda didn’t see Kaos Garden as “just another theme”, but as a chance to translate his relationship with surrealism and his love for artists like Dalí and Magritte into a living environment.

Years painting abandoned railroads and factories in Santander had taught him that chaos is not a problem to be solved, but the freedom to choose your own path and enjoy the journey. “Let’s do it our way” became the heart of the project: Kaos Garden would not be a literal reenactment of Bosch, but a new Garden filtered through Okuda’s language: rainbow geometric architectures instead of medieval landscapes, faceless bodies instead of Renaissance figures, hybrid creatures and sacred symbols instead of classical demons.

The result was a pop‑surreal ecosystem where the contradictions of our time (capitalism and cosmos, nature and the manufactured world, illusion and truth) could share the same dance floor instead of fighting for it.

Project Credits
  • Concept & Visual Universe: Okuda San Miguel (Ink and Movement)

  • Musical Curation & Live Score: Paco Osuna (exclusive five-hour set for the debut)

  • Creative Production: elrow Creative Team & Ink and Movement

  • Costume & Fashion Collaboration: Desigual (custom looks and styling)

  • Stage & Scenic Design: Okuda Studio x elrow Production (full reinterpretation of Bosch’s triptych as a 360º environment)

  • Executive Production: Juan & Cruz Arnau (elrow), Ana San Juan (Ink and Movement)

  • Venues (key milestones): Amnesia Ibiza (world premiere), Factory Town Miami, Avant Gardner New York

Highlighted

The advanced evolution of our previous show with Okuda, Kaos Garden. A pop‑surreal rave where paradise, earth and hell merge into one living, color‑saturated experience.

Project Description

Before Kaos Garden, we had admired Okuda San Miguel from afar: abandoned churches turned into rainbow temples, old factories covered in prismatic animals, giant sculptures landing in city squares. He was taking forgotten, neglected spaces and turning them into playgrounds for the imagination, exactly what we try to do with elrow when we transform neutral rooms into temporary worlds.

His mix of sacred geometry, pop symbols and street attitude felt like the perfect bridge between Bosch’s universe and our dance floor. When we finally sat down together, it was clear we were not asking him to “decorate” an elrow theme, we were inviting him to build a full show with us, to treat the club as another of his large‑scale canvases rather than a backdrop.

From the first conversation, Okuda didn’t see Kaos Garden as “just another theme”, but as a chance to translate his relationship with surrealism and his love for artists like Dalí and Magritte into a living environment.

Years painting abandoned railroads and factories in Santander had taught him that chaos is not a problem to be solved, but the freedom to choose your own path and enjoy the journey. “Let’s do it our way” became the heart of the project: Kaos Garden would not be a literal reenactment of Bosch, but a new Garden filtered through Okuda’s language: rainbow geometric architectures instead of medieval landscapes, faceless bodies instead of Renaissance figures, hybrid creatures and sacred symbols instead of classical demons.

The result was a pop‑surreal ecosystem where the contradictions of our time (capitalism and cosmos, nature and the manufactured world, illusion and truth) could share the same dance floor instead of fighting for it.

Walls disappear. Okuda’s geometry and Bosch’s universe melt together and at some point you realise you’re not facing an artwork you’ve wandered inside it.

With Kaos Garden we stopped decorating parties and started building immersive shows.

With Kaos Garden we stopped decorating parties and started building immersive shows.

The main challenge was spatial: how do you turn a triptych that already feels like a universe into a 360º environment where people can move, dance and get lost inside it. Our answer was to “crack open” Bosch’s painting and let its three worlds (heaven, earth and hell) leak into each other across the club.

With Okuda’s team, we designed a main stage that felt like stepping into the central panel of the work, but rewritten in his vocabulary: giant prismatic creatures, temples built from triangles and gradients, floating elements that looked like stained glass exploded into sculpture.

Around the room, zones echoed the triptych’s journey, from darker infernal corners in blazing reds and violets to luminous, sky‑like areas full of blues, greens and pastel explosions, not to explain the painting but to invite people to live inside its tensions and pleasures.

Kaos Garden was the first time we pushed our stage design to fully match the scale of a museum‑level art project. The main structure became an open‑air cathedral for Okuda’s universe: layered platforms, vertical totems and suspended sculptures that transformed completely with each change of light, colour and movement.

We built a cast of characters directly from his iconography (human‑animal hybrids, faceless figures, multicoloured skulls and totemic beings) each with a clear role on the dance floor, from guiding people between “zones” to animating key moments or simply appearing in the crowd like something that had escaped from the canvas.

Inflatable elements, handheld sculptures and scenic pieces were scaled and engineered to travel from club shows to festivals without losing impact, turning Kaos Garden into a mobile art installation as much as a party.

Chaos is not disorder. It’s the freedom to choose your own way through the night.

Chaos is not disorder. It’s the freedom to choose your own way through the night.

When triangles, towers and creatures leave the paper and learn to stand on their own feet.

Somewhere between heaven and hell, between a museum and a warehouse, we found a new way of being together.

From the beginning, Kaos Garden needed its own musical voice, not just a regular elrow line‑up. Paco Osuna embraced the project as a full narrative, building long sets designed to follow the emotional curve of the Garden, from tension to release and from underground pressure to open‑sky euphoria.

On nights like the Amnesia premiere, the music, scenography and performance were treated as a single composition, with drops and transitions carefully aligned to visual cues, character appearances and lighting changes.

But the final layer was always the crowd: dancers in homemade costumes, faces painted in Okuda‑style geometries and performers weaving through confetti storms and flying inflatables until the line between “spectator” and “character” almost disappeared.

Quote

“Kaos Garden showed us elrow could be more than just a party.”

“Kaos Garden showed us elrow could be more than just a party.”

Juan & Cruz Arnau
|
Barcelona, ES